Textures

11 years 4 months ago - 11 years 4 months ago #13 by TT
Replied by TT on topic Textures
Well Nik,i make these ttextures similar to the originals and what really a Tiger looks in real.This is no question of taste.Its about real material,and im not adding extra parts i like it too to look just like the originals but more realistic :)

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11 years 4 months ago #14 by Hellcat
Replied by Hellcat on topic Textures
Great work TT, about the scopes, the black one is better ;)

Pauzele lungi si dese,
Cheia marilor succese

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11 years 4 months ago - 11 years 4 months ago #15 by TT
Replied by TT on topic Textures


Ohh and allmost forgot guys,if you want H&D 2 to have a more realistic graphics add a graphics option with in nvidia or ati radeon control panel and find anisotropic filtering and set it to minimum x8,the more the better.In my case its not decreasing my graph performance,and if you want antialising to be nice and faster performance with it choose FXAA antialising a new antialising mode in nvidia control panel its nice and fast ;).This option is good as the 4x antialising,but faster.Im recommending FXAA for those who has poor graphics performance...i use 16x anti... :D



And make sure that triple buffering and antialising options are disabled in h&d2 setup.This way enable these options in your graphics control panel :)

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11 years 4 months ago #16 by TT
Replied by TT on topic Textures
Pz 60 is ready too :)

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11 years 4 months ago #17 by Domi
Replied by Domi on topic Textures
Hey TT, can you add an original photo on which you were working on? Was this red so... intensive?

Anyway - great job!

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11 years 4 months ago #18 by TT
Replied by TT on topic Textures
What do you mean which photo ?the source i was importing layers?

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