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Sqdn. Ldr. Ted Striker wrote: ... I could not add another definition to your actors.bin ...
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Yes but then its usually 4 bytes, not 2...but maybe some other version exists...From where it's taken ?Polanski wrote: ...That part corresponds to his name in the game...
Sqdn. Ldr. Ted Striker wrote: Example: SnipersSelector.scr in Ard_1 by Zdenda.
Label RandomSnipers:
gosub Rnd2; sendsignal (ES01,rnd1);
gosub Rnd2; sendsignal (ES02,rnd1);
gosub Rnd2; sendsignal (ES03,rnd1);
gosub Rnd2; sendsignal (ES04,rnd1);
gosub Rnd2; sendsignal (ES05,rnd1);
gosub Rnd2; sendsignal (ES06,rnd1);
gosub Rnd2; sendsignal (ES07,rnd1);
gosub Rnd2; sendsignal (ES08,rnd1);
gosub Rnd2; sendsignal (ES09,rnd1);
gosub Rnd2; sendsignal (ES10,rnd1);
gosub Rnd2; sendsignal (ES11,rnd1);
gosub Rnd2; sendsignal (ES12,rnd1);
if (counter1<3) {goto RandomSnipers;} // minimum of 3 snipers.
else {goto Count;}
Label Rnd2:
rnd1=(_randomint(2)); //Random from 0 and 1, 1 to Spawn sniper.
counter1=counter1+rnd1;
//Count activated snipers, add 0 or 1 (if its needed for Objective)
return;
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Sqdn. Ldr. Ted Striker wrote: V 1.4
The barrier, or better to say turnpike works now, fine. The definition la_strazbud_.zavora cannot be seen in DCED but with hex. Maybe you could to add the line “lift the barrier!” to the soldier who stops you, it’s talk 09011910.
The other soldier opens the barrier for a very short time, might not be enough to drive through with the truck.
The citroen still hasn’t the right definition, guess it will be fixed later. Would be nice if the officer where you place the documents had the name Stadtfeld in his definition as said in the talks.
I guess the barrier should be about 0.40 meters higher, you can almost walk over it. You can also use the model la_zavora01 and place the sentry box independent from the barrier.
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