First Steps

This tutorial is done in Blender. In this tutorial you need:

A recommended version 2.93.xx
-FlashX’s LS3D plugins that can be found here:
https://github.com/FlashX64/blender-ls3d-tools

Setting Up Your Vehicle

This is the most important information getting your vehicle to work.

The engine requires several files for vehicles to work and they have a suffix for the model filenames. If you don’t use this suffix the game engine won’t recognize the vehicle. Make sure your names are correct. I.e. “la_jeepsas”, “cla_jeepsas” etc.

If some of these files are missing, it may result in a crash.

la_ The actual model that is visible
cla_ The destroyed model of the vehicle
dmla_ The damage model
sla_ Assumingly, this is used to calculate the shadows

The visible model contains a lot of data like where visual effects appear (smoke lights etc.) how many and what kind of seats it contains, where the FPV/3rd person cameras are located for each seat. It also contains the material ID and collision mesh that can be deformed. (not to confuse with the damage model) The turret should also be setup in here but I’ll come to that later.

Wheels are also setup in here and they are aligned with dummies on each axis.

The seats are defined by the last number.

SEAT00, SEAT01 etc.

Under Object properties, LS3D Object and then “user defined properties”, settings for the sitting animation is defined with the seat’s name that can be seen when you interact with the vehicle.

“SEAT18,name7101” inside the SEAT01 dummy of la_jeepsas.

Different animations can be found in other vehicles.


The destroyed model is just the mesh after the vehicle being destroyed. It also has material IDs and deform settings.


This is the damage model that absorbs weapon damage. Each face tells the game engine how many hit points it may take. It also has material IDs.


I can only assume that this model is being used for shadow casting. It is recommended to use it so it does not cause any unexpected crashes.


If you intend to create custom turrets, I highly recommend to make this mesh inside the “la_” model first. Each turret must be a child object of the according seat.

SEAT01>HORT01>VERT01>BARREL01_00

This can be also created into a static turret like the MG42. In Lutsip you will need to give it a “stationary weapon” actor.

You can put multiple turrets on one vehicle, but the hand animation where the character would hold the weapon can only be used once. Dummy’s (RWS and LWS)

Now in this jeep, the barrel is parented to SEAT01. Every child object needs to use the same suffix to make it work. I recommend to use the same pattern for the horizontal and vertical axis (HORT and VERT).

For example if it would have 3 turrets:

SEAT00>HORT00>VERT00>BARREL00_00
SEAT01>HORT01>VERT01>BARREL01_00
SEAT02>HORT02>VERT02>>BARREL02_00

A good example of how the horizontal and vertical axis work can be seen inside the “la_flak” model as they can move around different meshes.

“la_jeepsas_f01_00” is a separate file which contains the exact same coordination’s of where it would be on the actual model. Every other mesh is cut out. Each turret will need to have this “animation” file with the same seat suffix:

la__f00_00 for the first seat
la__f01_00 for the second one etc.

The 5ds file can be copied and renamed of the identical vehicle if this results in bugs.


Shoutbox

Yes, my grandfather was a fisherman too :D He will be 78 on 1st of August

3 hours ago

Hello :cool:
Here the feast of Saint-Pierre is a patronal feast organized by the fishing corporations located between Menton and Port-Vendres since the Middle Ages. Every year, at the end of June, fishermen honour Saint Peter, the patron saint of fishermen, in order to ask his intercession in order to have fruitful fisheries and to protect themselves against the bad weather and all the disasters associated with fishing.

4 hours ago 2

His eyes are about to pop out.

9 hours ago 1

Same. My parents and my grandmother are :rofl:

9 hours ago

Religious stuff is not really my forte. :rofl:

9 hours ago

OK got it. :gj:

9 hours ago

It's Saint Peter and Pavel day. So it's the name celebration. The same as the Sunday before Easter is the day we celebrate people with flowers name, like me :woody:

9 hours ago 1

Headache. Dunno why. :no:
My grandfather had the same name :D (Pietro). What's Saint Peter holiday? I have to look it up.

9 hours ago

Hey. Just woke up. Going to my grandfather for the Saint Peter holiday celebrations. His name is Peter :D How are you today?

9 hours ago

Hey Snow! how's it going?

9 hours ago

Morning :cool:

9 hours ago

:tea:

10 hours ago

Hello :mm4:

17 hours ago

hey everyone :boom:

17 hours ago

Hey Nik. My type of recipe... 3 ingredients :cool:

18 hours ago

You band of amateurs, about coconuts, there are the Congolese rocks and the rest :mm1:

18 hours ago 1

:thonk: I never touched coconuts (phrasing again). I should try to make pancakes from this batter. Stay tuned!

19 hours ago

mmmm

20 hours ago

With fruit juice and fresh mangoes, it’s the best :love:

20 hours ago 1

That sounds like a top quality breakfast .

21 hours ago 1

Good Morning :cool:
The Koba I don't know , even my wife. However the Mokary , I eat it every morning at breakfast . On my street in Madagascar, there is a person who cooks them every morning at the wood fire and even the homemade coffee :love:

1 day ago 3

I've seen it in Departures before. But last night, in another documentary, they actually showed how they make it. The guy said they cook it for 1 week :shocked:

1 day ago 2

I just looked up what Koba is and it sounds delicious!

1 day ago

:gasp:

1 day ago

Hey Maki, have you ever tried koba ?

1 day ago

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