First Steps

This tutorial is done in Blender. In this tutorial you need:

A recommended version 2.93.xx
-FlashX’s LS3D plugins that can be found here:

Setting Up Your Vehicle

This is the most important information getting your vehicle to work.

The engine requires several files for vehicles to work and they have a suffix for the model filenames. If you don’t use this suffix the game engine won’t recognize the vehicle. Make sure your names are correct. I.e. “la_jeepsas”, “cla_jeepsas” etc.

If some of these files are missing, it may result in a crash.

la_ The actual model that is visible
cla_ The destroyed model of the vehicle
dmla_ The damage model
sla_ Assumingly, this is used to calculate the shadows

The visible model contains a lot of data like where visual effects appear (smoke lights etc.) how many and what kind of seats it contains, where the FPV/3rd person cameras are located for each seat. It also contains the material ID and collision mesh that can be deformed. (not to confuse with the damage model) The turret should also be setup in here but I’ll come to that later.

Wheels are also setup in here and they are aligned with dummies on each axis.

The seats are defined by the last number.

SEAT00, SEAT01 etc.

Under Object properties, LS3D Object and then “user defined properties”, settings for the sitting animation is defined with the seat’s name that can be seen when you interact with the vehicle.

“SEAT18,name7101” inside the SEAT01 dummy of la_jeepsas.

Different animations can be found in other vehicles.

The destroyed model is just the mesh after the vehicle being destroyed. It also has material IDs and deform settings.

This is the damage model that absorbs weapon damage. Each face tells the game engine how many hit points it may take. It also has material IDs.

I can only assume that this model is being used for shadow casting. It is recommended to use it so it does not cause any unexpected crashes.

If you intend to create custom turrets, I highly recommend to make this mesh inside the “la_” model first. Each turret must be a child object of the according seat.


This can be also created into a static turret like the MG42. In Lutsip you will need to give it a “stationary weapon” actor.

You can put multiple turrets on one vehicle, but the hand animation where the character would hold the weapon can only be used once. Dummy’s (RWS and LWS)

Now in this jeep, the barrel is parented to SEAT01. Every child object needs to use the same suffix to make it work. I recommend to use the same pattern for the horizontal and vertical axis (HORT and VERT).

For example if it would have 3 turrets:


A good example of how the horizontal and vertical axis work can be seen inside the “la_flak” model as they can move around different meshes.

“la_jeepsas_f01_00” is a separate file which contains the exact same coordination’s of where it would be on the actual model. Every other mesh is cut out. Each turret will need to have this “animation” file with the same seat suffix:

la__f00_00 for the first seat
la__f01_00 for the second one etc.

The 5ds file can be copied and renamed of the identical vehicle if this results in bugs.


Very interesting!!! :bye:

How's everyone doing?

3 days ago 1

Good day everyone :smoke:
Hi Snow :love:

3 days ago

This image suggests that the aircraft had "Lady Be Good" written on the side. This article has more pictures of the recovery, however no nose art is visible on the stbd side. Either it was bare, or the years of exposure to blowing sand wore off the paint.

4 days ago 1

Hi all
you can see the movie here :yes:

5 days ago 2

It looks too similar, they both have heavy damage to one of
motors and its the same one on right wing. I cannot find clear picture that shows nose part from right side...In Libya3 there is a painting of a woman.

5 days ago 1

Hey Folks, hope everyone is well :mm2:

Just read about the crash of the Lady be Good. Can't help but notice the wreck is laid out quite similarly to the one in Libya 2 :binocs:

5 days ago

Good Morning all,have a great week :love:

1 week ago

Good Evening All :cool:

1 week ago

Yea. But one penalty by the Fijian and he gets a yellow card
:beurk: :beurk: :beurk: :beurk: :beurk:

2 weeks ago

Hello , Damni Despite the hoots of the French public during his decisions, he made the deaf .How many Welsh fouls in their 5 meters without yellow cards?:mad:The public is the best referee in the world :yes:

2 weeks ago

Changed Justice config :playing:

2 weeks ago

Maki.......the good old home union refs have done it again. This time to Fiji :mad:

2 weeks ago

and well done to the French against New Zealand :D

2 weeks ago

Good Morning all :D
I thought of you Snow ; well done to the Italians against Namibia :yes:

2 weeks ago

Good Morning :cool:

2 weeks ago


2 weeks ago

Now , always hot :yes:

2 weeks ago 1

Good Evening All :cool:

2 weeks ago 1


2 weeks ago

hi ;). again justice broken heart ;(((

2 weeks ago

Good morning, beautiful people :hunter:

2 weeks ago

I will be needing some extra hands in the garden this week too... luckily I have 4 hands :rofl:

2 weeks ago

Great weather here. Did some gardening, murdered an azalea....:rofl:

2 weeks ago 1

Wish you a beautiful evening. We have low 20s today, but sunny days are waiting :thug:

2 weeks ago 1

Great crowd!

2 weeks ago 1

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