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Cz4-Hart's War...scripting issues
- Blackakres78
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- NL
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Blackakres78 wrote: Lol. The best way to kill those tanks and half tracks is to [strike]either steal them or[/strike] sticky bomb them behind the map where they are waiting for their scripting triggers.
Nah, that would be cheating. There's more challenge playing the map as intended.
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- Nikita
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- "Never interrupt an enemy who's making a mistake." Napoléon Bonaparte
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In my opinion, this is typically a map you have to play several times for "understanding" it right, if i may say things this way.

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- Blackakres78
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NL wrote:
Blackakres78 wrote: Lol. The best way to kill those tanks and half tracks is to [strike]either steal them or[/strike] sticky bomb them behind the map where they are waiting for their scripting triggers.
Nah, that would be cheating. There's more challenge playing the map as intended.
Naturally,
I wonder if it's possible to get some tank mines in the road to take them down....
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- NL
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Blackakres78 wrote:
NL wrote:
Blackakres78 wrote: Lol. The best way to kill those tanks and half tracks is to [strike]either steal them or[/strike] sticky bomb them behind the map where they are waiting for their scripting triggers.
Nah, that would be cheating. There's more challenge playing the map as intended.
Naturally,
I wonder if it's possible to get some tank mines in the road to take them down....
After you radio for air support in the villa (after placing the beacon) 2 crates will land at the first spawn / where the Tiger wants to leave the village. If you are fast enough you can put AT mines in the road to destroy the tank. But you will most likely also destroy the Allied Sherman tank. I don't remember exactly but I think the other crate has RPG's. I have been able before to destroy the Tiger with a sticky by putting up a roadblock with cars but this usually fails.
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- Stern
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The one who hesitates is lost !
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