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Request to modders - voice command
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9 years 4 months ago #13
by NL
Trust is hard to gain but easy to lose.
Replied by NL on topic Request to modders - voice command
Questions to betteryouthanme and the rest:
1: will it be possible once we have an end product to distribute it through CMP 1.8
2: will it be possible to automatically makes back ups (or roll back function) for the replaced files or include original files and create a back up folder.
3: if 2 is not possible should we decide to not distribute through CMP but make it a manual download advertised on the forum with instructions (because it influences SP)
4: should an effort be made to make this mod also available for other languages than just English.What would be needed for this.
5: or should we not bother, just do 3
1: will it be possible once we have an end product to distribute it through CMP 1.8
2: will it be possible to automatically makes back ups (or roll back function) for the replaced files or include original files and create a back up folder.
3: if 2 is not possible should we decide to not distribute through CMP but make it a manual download advertised on the forum with instructions (because it influences SP)
4: should an effort be made to make this mod also available for other languages than just English.What would be needed for this.
5: or should we not bother, just do 3
Trust is hard to gain but easy to lose.
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9 years 4 months ago - 9 years 4 months ago #14
by Stern
But if "Move there" and "Halt" is replaced ?
Then it will be 043 and 044.
"Move there" what that means ? move where ?
Would be nice if Action and Silent Action could be used but how to enable them ?

I guess its possible to add original files(TEXY.txt/Dialogs.bin) to cmp/backup or something like that but this means original files, not the files player have(maybe player's custom changes).
Automatic backup is better, but must be programmed. (it must find game install dir, create new (backup) folder and move original files to backup folder and must work on 32/64 bit systems).
The one who hesitates is lost !
Replied by Stern on topic Request to modders - voice command
Attachment not found
But if "Move there" and "Halt" is replaced ?
Then it will be 043 and 044.
"Move there" what that means ? move where ?
Would be nice if Action and Silent Action could be used but how to enable them ?


I guess its possible to add original files(TEXY.txt/Dialogs.bin) to cmp/backup or something like that but this means original files, not the files player have(maybe player's custom changes).
Automatic backup is better, but must be programmed. (it must find game install dir, create new (backup) folder and move original files to backup folder and must work on 32/64 bit systems).
The one who hesitates is lost !
Last edit: 9 years 4 months ago by Stern.
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9 years 4 months ago #15
by NL
I could live with that.
Sometimes I use "move there" while looking or aiming at a certain position to communicate a position another player could take. It's not really the same as "advance" because most interpret that as "move on" or "forward" when move there can be opposite side of a street, up a ladder and so on. But we would still have the loud version.
Trust is hard to gain but easy to lose.
Replied by NL on topic Request to modders - voice command
But if "Move there" and "Halt" is replaced ?
Then it will be 043 and 044.
"Move there" what that means ? move where ?
I could live with that.
Sometimes I use "move there" while looking or aiming at a certain position to communicate a position another player could take. It's not really the same as "advance" because most interpret that as "move on" or "forward" when move there can be opposite side of a street, up a ladder and so on. But we would still have the loud version.
Trust is hard to gain but easy to lose.
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9 years 4 months ago - 9 years 4 months ago #16
by Stern
The one who hesitates is lost !
Replied by Stern on topic Request to modders - voice command
Because "Move there" (1-3) is the same as (4-3). One of them will remain and can be used as normal.
Here can be seen all dialogs:
Edit_tools.zip
There is a file Dialogs.xls
SAS dialogs start from line 1573. (4 sets but they are the same, 4 different voice type)
Here can be seen all dialogs:
Edit_tools.zip
There is a file Dialogs.xls
SAS dialogs start from line 1573. (4 sets but they are the same, 4 different voice type)
The one who hesitates is lost !
Last edit: 9 years 4 months ago by Stern.
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9 years 4 months ago #17
by NL
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Replied by NL on topic Request to modders - voice command
Hmm
"clear" line 1611 would be cool too, to communicate an area is safe (although I think it was meant for "clear that room").
"clear" line 1611 would be cool too, to communicate an area is safe (although I think it was meant for "clear that room").
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9 years 4 months ago - 9 years 4 months ago #18
by Stern
The one who hesitates is lost !
Replied by Stern on topic Request to modders - voice command
Clear is useful and 1623 is Enter and clear.
Tonight: on "Unsolved mysteries": Find out who gives a shit about BigFoot.
Update: Apparantly nobody gives a shit about BigFoot, so f%#k him !
In this topic, here is an Update too:
VoiceCommands(2)
Lets see if this works, i added new entries to Dialogs.bin.
Tonight: on "Unsolved mysteries": Find out who gives a shit about BigFoot.
Update: Apparantly nobody gives a shit about BigFoot, so f%#k him !
In this topic, here is an Update too:
VoiceCommands(2)
Lets see if this works, i added new entries to Dialogs.bin.
The one who hesitates is lost !
Last edit: 9 years 4 months ago by Stern.
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