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Royal Para Regiment

New CO-OP Maps

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5 years 4 weeks ago - 5 years 4 weeks ago #283 by Stern
Replied by Stern on topic New CO-OP Maps
Bridge is destroyed very quickly...you have to be fast !
And that T34 is also destroying bridge too quickly !
I just arrived at tank to blow it up and there goes the bridge...

Lazy tank shot ?
You mean tank not alerted by player shots ?
Only tank in the middle heard my shot.


The small tank looses its cannon after its destroyed (i guess its the tank model issue)
And its very hard to destroy with granades, i used maybe 30 nades before it broke...




This graphics is really strange...
I think fog must be closer than visual distance limit, then this sharp edge is not visible.





Where did that T34 came out ?
Its really a small tank, i once drank wine on the roof of old T34, it was easy to climb up there. :)

The one who hesitates is lost !
Last edit: 5 years 4 weeks ago by Stern.

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5 years 4 weeks ago #284 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
the cannon of the new panzer IV needs other ammunition, for item id52

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5 years 4 weeks ago #285 by snowman
Replied by snowman on topic New CO-OP Maps
Updated on our Map Test server. Richie, have you tried making it an actual jungle
mission? Replacing the bridge with a wooden one, removing the buildings and
adding Burma 1 style bunkers/buildings/ruins plus all the jungle textures and
vegetation. Adding a river in that valley. I know it's a lot of work what I suggested.

"Straight and narrow is the path."

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5 years 4 weeks ago - 4 years 8 months ago #286 by ProSabre
Replied by ProSabre on topic New CO-OP Maps
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Last edit: 4 years 8 months ago by ProSabre.

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5 years 4 weeks ago - 5 years 4 weeks ago #287 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
1. it's like in original Sicily2, Tiger shoots at bridge

2. it was only in update1, in 2 it's ok

3. no idea. Maybe try to import a fog light from another scene2.bin with low view range

4. look at items.dat of Sasha's Tanktest, he gave 000000D7 instead of 000000D6 to the PIV. (000000D3 is for tank MG). no need to change tank models, just search and replace in the items.dat with hex Editor in non-text mode (attached)

but the then working P IV cannons also destroy the bridge faster then in original Sicily2
edit: the smaller tanks first shoot at dummies near allies, not at the Bridge. Then the enemies at cannon go to alarmed. When you are on the bridge, a tank shooting at you might destroy the bridge.

btw the white uniforms can only be seen in first round. Those enemies should have no uniform entry in the items.dat



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Last edit: 5 years 4 weeks ago by Sqdn. Ldr. Ted Striker.
The following user(s) said Thank You: snowman, ProSabre, WANGER

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5 years 4 weeks ago - 4 years 8 months ago #288 by ProSabre
Replied by ProSabre on topic New CO-OP Maps
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Last edit: 4 years 8 months ago by ProSabre.
The following user(s) said Thank You: snowman, WANGER

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