New CO-OP Maps

1 year 5 months ago - 1 year 5 months ago #487 by Stern
Replied by Stern on topic New CO-OP Maps
Night version of:  CZ4_ Semper Fi, 

CZ_5_SemperFi  

Anything else is same as CZ4_SF

*I know one thing to fix, for some reason church stairs dont allow easy access to upper floor, so i have to set the beacon radio place to ground level.

*Fixed !

 

The one who hesitates is lost !
Attachments:
The following user(s) said Thank You: snowman, Juanma66, Damni

Please Log in or Create an account to join the conversation.

1 year 5 months ago #488 by snowman
Replied by snowman on topic New CO-OP Maps
Also updated links of latest missions by Stern on our downloads page: https://www.rprclan.com/hd2/new-missions

Thank you, Stern

"Straight and narrow is the path."
The following user(s) said Thank You: Stern

Please Log in or Create an account to join the conversation.

1 year 5 months ago #489 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
 
 

For tanks you can use as a player on dark or night maps it would be nice to have a night visor for tank gun and MG for better aiming. I tried this some years ago.I attached a model, maps and an actors.bin you can open in DCED to see how it is attached to a tank model. Got to model object La_tiger_3_view to see the values (position and so on) and the sectors (Nomenclature of DCED!) of a PanzerIII to which it is attached. Case sensitive. For a Sherman, the values might be different. 
This attachment is hidden for guests.
Please log in or register to see it.
Attachments:

Please Log in or Create an account to join the conversation.

1 year 5 months ago - 1 year 5 months ago #490 by Stern
Replied by Stern on topic New CO-OP Maps
So its for crosshair to make it more visible.

But is it possible to attach light source to enemy hands ?
I mean to create flashlight effect for enemy walking in the dark.


It works with tank, something like that:
Light model: k_tirpicrefl   attached to  Cylinder06 / Cylinder51
 

It doesnt really illuminate properly the surface its shining on but it looks like headlights  

 

The one who hesitates is lost !
Attachments:
The following user(s) said Thank You: snowman, Juanma66, Maki

Please Log in or Create an account to join the conversation.

1 year 1 month ago #491 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
no new mission, just an idea... Normandy4 with a city square instead of the 2 building complexes   

 
Attachments:
The following user(s) said Thank You: snowman, Juanma66, Damni, Max., Stalinxtreem

Please Log in or Create an account to join the conversation.

7 months 1 week ago - 7 months 1 week ago #492 by Stern
Replied by Stern on topic New CO-OP Maps
I was visiting one server yesterday that run Liege(V2) and suddenly there was a enemy walking back from alarm.
Originally there was no A.I checkpoints for this mission, (one test in small area i made with 3dsmax didnt work so good)
So someone has placed them on the map.
Yes its good news...but the way its done for now makes this mission almost impossible to play because those cp-s are too wide in trenches or they have some wrong parameters set. and it makes enemy to get bugged into walls and player gets shot from all directions.
Maybe its possible with silent weapon.

Server name is Tomoyo. 

And there was a notification about one objective was completed but nothing changed so maybe there is a script changes ?

Item selection also kind of ruins this mission when player can take all items at start - it was meant to be played differently but its up to server host.


 

The one who hesitates is lost !
Attachments:
The following user(s) said Thank You: Tomoyo00

Please Log in or Create an account to join the conversation.

  • Lukasz birthday is in 6 days (41)
Powered by Kunena Forum