New CO-OP Maps

7 months 1 day ago - 7 months 17 hours ago #487 by Stern
Replied by Stern on topic New CO-OP Maps
Night version of:  CZ4_ Semper Fi, 

CZ_5_SemperFi  

Anything else is same as CZ4_SF

*I know one thing to fix, for some reason church stairs dont allow easy access to upper floor, so i have to set the beacon radio place to ground level.

*Fixed !

 

The one who hesitates is lost !
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7 months 1 day ago #488 by snowman
Replied by snowman on topic New CO-OP Maps
Also updated links of latest missions by Stern on our downloads page: https://www.rprclan.com/hd2/new-missions

Thank you, Stern

"Straight and narrow is the path."
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7 months 10 hours ago #489 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
 
 

For tanks you can use as a player on dark or night maps it would be nice to have a night visor for tank gun and MG for better aiming. I tried this some years ago.I attached a model, maps and an actors.bin you can open in DCED to see how it is attached to a tank model. Got to model object La_tiger_3_view to see the values (position and so on) and the sectors (Nomenclature of DCED!) of a PanzerIII to which it is attached. Case sensitive. For a Sherman, the values might be different. 
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6 months 4 weeks ago - 6 months 4 weeks ago #490 by Stern
Replied by Stern on topic New CO-OP Maps
So its for crosshair to make it more visible.

But is it possible to attach light source to enemy hands ?
I mean to create flashlight effect for enemy walking in the dark.


It works with tank, something like that:
Light model: k_tirpicrefl   attached to  Cylinder06 / Cylinder51
 

It doesnt really illuminate properly the surface its shining on but it looks like headlights  

 

The one who hesitates is lost !
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2 months 3 weeks ago #491 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
no new mission, just an idea... Normandy4 with a city square instead of the 2 building complexes   

 
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