In-game screenshots
- jacobston
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10 years 9 months ago #319
by jacobston
Replied by jacobston on topic In-game screenshots
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- SamuelColt
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10 years 9 months ago #320
by SamuelColt
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- jacobston
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10 years 9 months ago #321
by jacobston
Replied by jacobston on topic In-game screenshots
Hey, max, remember when I put my foot in my mouth and said something like this?
Well, I looked into this and found that it was possible. I thought about this when I played the Sicily Delivery map and noticed the other civilians wearing the same hat, and I fixed the problem.
Just put this file in your models folder and you can use the fedora. I still haven't found the wool cap, though, so you will still have to wait for that one.
jacobston wrote: It's not a bug, the hat simply does not exist in the game. It was likely planned by the developers, but it was never included in the game, so it is not possible to use.
Well, I looked into this and found that it was possible. I thought about this when I played the Sicily Delivery map and noticed the other civilians wearing the same hat, and I fixed the problem.
Just put this file in your models folder and you can use the fedora. I still haven't found the wool cap, though, so you will still have to wait for that one.
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- Sqdn. Ldr. Ted Striker
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10 years 9 months ago - 10 years 9 months ago #322
by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic In-game screenshots
edit: looks like this model makes the civilian hat usable. Did you replace a helmet model? cause it sounds like metal when you shoot at it.
Would be good to know which one.
In Delivery2 the headgear models are attached to a sector of the bot model. Open the actors.bin of Delivery2 and look at the model objects
NPC_2_hat
NPC_3_helm
NPC_6_hat
zraneny_10_hat
The method is also used in the original cut scenes of Africa2, Czech2.
I tried to add a hat by a script to players but it hasn’t worked yet.
Really nice textures for kubelwagen, maybe you could make also an Italian version?
Would be good to know which one.
In Delivery2 the headgear models are attached to a sector of the bot model. Open the actors.bin of Delivery2 and look at the model objects
NPC_2_hat
NPC_3_helm
NPC_6_hat
zraneny_10_hat
The method is also used in the original cut scenes of Africa2, Czech2.
I tried to add a hat by a script to players but it hasn’t worked yet.
Really nice textures for kubelwagen, maybe you could make also an Italian version?
Last edit: 10 years 9 months ago by Sqdn. Ldr. Ted Striker.
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- jacobston
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10 years 9 months ago #323
by jacobston
Replied by jacobston on topic In-game screenshots
All i did was correct one line in the hat's .4ds file. If you look at the original from file from your unpacked/models folder, you will see that the "kickitem" (which determines which model will be shown when you wear/remove the hat) does not match the name of the hat for some reason.
All I did was change this line to match the name of the hat (filling in the extra of the cells with "00") and Bingo!
Unfortunately, I haven't been able to do this with the wool cap (B_en_kulich1) so for the time being we are stuck with the fedora.
All I did was change this line to match the name of the hat (filling in the extra of the cells with "00") and Bingo!
Unfortunately, I haven't been able to do this with the wool cap (B_en_kulich1) so for the time being we are stuck with the fedora.
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- Feldmarshal
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10 years 9 months ago #324
by Feldmarshal
You will not grow if you are not willing to change yourself
Replied by Feldmarshal on topic In-game screenshots
Hmm... This is very interesing, Japanise solider on the Polish map 
Somebody can tell me,what doing this crazy nazi ???
Somebody can tell me,what doing this crazy nazi ???
You will not grow if you are not willing to change yourself
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