It would improve the game a bit if we can make the enemies
spawn in randomly and objectives as optional, leaving the
ending of a map to our choice.
I won't be making a story out of this map, I can start by telling
you what all of these dots represent:
Green dots - are the current soldiers or patrols
Orange dots - are the current soldiers or patrols that can be set
to spawn randomly, meaning - they can be there once we start
the map, but if we restart they might not be there the next time.
Blue dots - are some new positions where we can add new enemy
soldiers or patrols - they can also be random.
Grey lines on N of the map are the trenches, if anyone thinks there
can be some trenches with 1-2 enemies around - or no enemies
Radios and explosives are marked with R and E
S - means we can add more subs or just another sub in the 1st
or 3rd dock.
Red lines/squares can be trucks we can destroy
White square can be any tank - not necessary to have a crew
Key in one of the patrols' pouches - in the barracks area
Objectives
- All objectives will be optional except the subs objectives
- Additional objective for trucks
- Additional objective for armor/tank
- Additional and separate objectives for explosives - e.g. fuel tanks,
other tanks with cement etc
- Additional objective for radios
- Additional objective for officers
- Additionally we can spawn Schumann on the map and make it
as an additional objective.
The ones that want to try to start modding this map a bit can start with
the random soldiers only. This should be enough for a map like this.
I just added the rest as additional stuff that may take more time implementing
Spawn in randomly meaning the soldier or patrol can be there or not. This way
we can have between 50 and 100 or so soldiers on the map. It would be a major
difference in gameplay not knowing if an enemy is there. Steff told me the random
soldiers is not hard to implement.
I hope someone has some time to do the random soldiers, at least