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Random Play Mission Requests
- betteryouthanme
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10 years 6 months ago #55
by betteryouthanme
Replied by betteryouthanme on topic Random Play Mission Requests
Okay will let you know about a fixed version. Thanks

The following user(s) said Thank You: NL
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- snowman
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- Your most dear friend.
10 years 6 months ago #56
by snowman
"Straight and narrow is the path."
Replied by snowman on topic Random Play Mission Requests
Yeah, I remember the bug with enemies not getting alerted in Brest, some of the random enemies.
I wait for the fixes so I can test and complain
I wait for the fixes so I can test and complain

"Straight and narrow is the path."
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- betteryouthanme
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10 years 6 months ago #57
by betteryouthanme
Replied by betteryouthanme on topic Random Play Mission Requests
updated a few scripts on server. Kill all enemy around complex should work now. Also the soldiers getting killed is fixed (which was the reason for the complex objective)
The green balustrade will be fixed later. Same goes for the snipers behind border.
The green balustrade will be fixed later. Same goes for the snipers behind border.
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- ProSabre
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10 years 6 months ago #58
by ProSabre
Replied by ProSabre on topic Random Play Mission Requests
tree.klz
Ikaros.
http://www.hidden-and-dangerous.net/board/viewtopic.php?f=21&t=2173
posted here link, for interest in tree.klz.
Hope they be a way for an editor or something to help us remove collision data.
Ikaros.
http://www.hidden-and-dangerous.net/board/viewtopic.php?f=21&t=2173
posted here link, for interest in tree.klz.
Hope they be a way for an editor or something to help us remove collision data.
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- NL
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10 years 6 months ago #59
by NL
Trust is hard to gain but easy to lose.
Replied by NL on topic Random Play Mission Requests
After the script fix I am no longer able to put sticky bombs on the tanks. The tanks also don't render right.
Trust is hard to gain but easy to lose.
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- snowman
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