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Random Play Mission Requests
- Stern
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or is there any difference anyway ?
I think i never completed any of those...
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- snowman
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- Your most dear friend.
"Straight and narrow is the path."
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- ShayoX
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- Modding the hell out of H&D2 ;)
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- Stern
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If you see subtitle: "OBJECTIVE ACCOMPLISHED: SYGURD LEAD YOU TO THE FACTORY'S LOCATION". then its working like it should, but i never saw this message...
It should work this way:
If sygurd is on his final position to show the entrence to complex, script sends signal 4 to objectives and this disables the player detection with range of 70 from somewhere outside of main gate to complex.
This player detection is made to kill Sygurd when player never meets him and goes straight to the complex.
Simple solution: delete or put "//" infront of line "SendSignal(OBJ, 25);" in script file "r_arc1a_obj4_fail.scr."
Edited line: //SendSignal(OBJ, 25);
The one who hesitates is lost !
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- NL
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Stern wrote: Followed sygurd up on to the hill, sit there with him 5 minutes, nothing happened.
and i realized that im looking it from the wrong angle...
It should work this way:
If sygurd is on his final position to show the entrence to complex, script sends signal 4 to objectives and this disables the player detection with range of 70 from somewhere outside of main gate to complex.
This player detectionIts is made to kill Sygurd when player never meets him and goes straight to the complex.
Simple solution: delete or put "//" infront of line "SendSignal(OBJ, 25);"( //SendSignal(OBJ, 25); ) in script file "r_arc1a_obj4_fail.scr."
Stern, that is indeed an objective to meet Sygurd and later pick him up again after flees away. But that is not the problem, the problem is that after Sygurd has led you to the complex he goes back into the hills, and then dies. Or are you suggesting Sygurd is shot by a solder in the complex even when Sygurd is up (and I think behind) the hills?
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- Stern
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The one who hesitates is lost !
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