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Royal Para Regiment

Random Play Mission Requests

  • ShayoX
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  • Modding the hell out of H&D2 ;)
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10 years 2 months ago #91 by ShayoX
Replied by ShayoX on topic Random Play Mission Requests
Sygurd troublemaker :P I bet random character NPC could do better role than sygurd :D

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10 years 2 months ago #92 by Stern
Replied by Stern on topic Random Play Mission Requests
Whitch one is this sniper ? i mean the name in actors.bin? i killed all without problems and you can climp on top of the hill to deal with him and make a peace with him, to take away he's ability to brake silence with a strange pipe that goes boom and it can really hurt when you stand in wrong place...

I cannot locate any position for the ammo crate because 3ds max is showing middle finger to me :undecided:

The one who hesitates is lost !

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  • snowman
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  • Your most dear friend.
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10 years 2 months ago - 10 years 2 months ago #93 by snowman
Replied by snowman on topic Random Play Mission Requests
He is that guy on the hill that spawns randomly above the hut or closer to the position where Sygurd is.

Original request. Steff made his changes.


There's the sniper

"Straight and narrow is the path."
Last edit: 10 years 2 months ago by snowman.

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  • ShayoX
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  • Modding the hell out of H&D2 ;)
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10 years 2 months ago #94 by ShayoX
Replied by ShayoX on topic Random Play Mission Requests
Hmm... i didn't get that map drawings :/ Any legend for this map? what all markings mean etc ? :^^:

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  • snowman
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10 years 2 months ago #95 by snowman
Replied by snowman on topic Random Play Mission Requests

Here's Arctic 1. I added some more patrols, 2 Tanks, 1 Halftruck
and 4 Trucks.

Patrols that are in circles can spawn only as a group. The rest can spawn
independently.

As far as objectives go, I would only add these:
- Destroy fuel tanks
- Destroy armoured vehicles
- Regroup at the entrance to the underground or at the boat
This means we could decide we go Arctic 2 if we regroup at the entrance
or go at the boat and move to Arctic 4.

That's all for now. I'll be waiting for Steff to finish Brest and someone else
maybe to start modding this one.


I have another additional request. It's Zdenda's Burgundy 1 map. I would
like if someone removes the timer set to save the allied prisoners. Remove
the 2 part objectives - those that appear after you save the allies - just put
them all together. We can save the allies later if we want to.

Also keep the 3 soldiers moving to our spawn as static patrols. They come too
fast and if we are making a discussion or something.

"Straight and narrow is the path."

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  • Nikita
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  • "Never interrupt an enemy who's making a mistake." Napoléon Bonaparte
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10 years 2 months ago #96 by Nikita
Replied by Nikita on topic Random Play Mission Requests

I like this bluuuuue :D

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