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Royal Para Regiment

New models for modding HD2

  • Sqdn. Ldr. Ted Striker
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5 years 1 month ago #19 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New models for modding HD2
Attaching actors that need a definition like ammo crates to a vehicle is almost impossible. They will stay at the spawn point of the vehicle.

Actors like machine guns can be attached because they need no definition.

In Battlefield 1942 there are vehicles that deliver inventory or even can heal you when you are near them. Maybe it can be scripted in some way in H&D2.
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5 years 3 weeks ago - 5 years 3 weeks ago #20 by ProSabre
Replied by ProSabre on topic New models for modding HD2
Screen_ axis_allies_Flags_Forever_gone

{
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All flags: On left screen GONE.
{
)

[img


Okay: Snowman asked for me to upload.

Axis - neutral - allies: keep main flags on post, unless want then gone and post two.

Now that would confuse you all lol, were go to capture ? hum may be a door mouse.

{
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Simple file Were hexed by myself.
{
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Just pop the model file inside the Models folder. that's it.. Reload your game

Go play Mp or occ

Have pun, lol

Sorry i meant HAVE FUN xd

Download
Last edit: 5 years 3 weeks ago by ProSabre.
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5 years 3 weeks ago #21 by Damni
Replied by Damni on topic New models for modding HD2
This is great. Thank you very much.
We can finally get rid of those useless flags in Co-Op.

HD2 on Linux thread here
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5 years 3 weeks ago - 5 years 3 weeks ago #22 by p.jakub88
Replied by p.jakub88 on topic New models for modding HD2
Well Damni, they aren't useless in my opinion. They show us how many objectives are actually completed and how many still need to be.

"Who Dares Wins" - SAS motto.
Last edit: 5 years 3 weeks ago by p.jakub88.
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5 years 3 weeks ago #23 by Damni
Replied by Damni on topic New models for modding HD2
I've never looked at them for that purpose. I usually press TAB and check the objectives there.
The only time I look at them is when I check my screenshots and I have to cut them out with an image editor :D

HD2 on Linux thread here
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4 years 10 months ago #24 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New models for modding HD2
Water of Normandy3 map enabled to swim in. Borders or invisible collision objects should be added at the west and east side, cause you can leave the area swimming. Now you can e.g. place or remove explosives under water. Ladders or objects to step on must be placed where the player shall be able to leave the water.

The file with 7z ending must be extracted. Copy the tree.klz to an extracted or modded directory with the Normandy3 map.

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