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Stern wrote: *And here is a mission for TedStryker: Make this submarine into plane. Very useful in Africa6.
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Sqdn. Ldr. Ted Striker wrote:
Stern wrote: *And here is a mission for TedStryker: Make this submarine into plane. Very useful in Africa6.
Ted Stryker is this guy
you can add the plane Typhoon, made it years ago
(DCED) Position x 0 y -2.275 z-1.6 Rot z 180 scale 1/1/1
model La_Typhoon
sector e.g. sub_1.Tube01 (case sensitive)
use the back seat for right pilot position
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Stern wrote: Test version on Brest(H20)
Brest(H2O)
I learned to script for HD2 and decided to make new mission for test.
For me it seems to be too easy, maybe enemy needs to be more agressive ?
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Stern wrote: There is no key for main door, this door can be unlocked by switch, its in logical place, in this small gatehouse, on the wall.
Sub pen door also has a switch, it is near phone, on the wall, where the desk is (its more logic this way because i guess movement detectors were not invented yet ).
Big gates in the middle has 2 switches, one is in the room where the radio is located, other one is outside, on the wall.
There are 4 maps, all quite easy to find, 3 of them are on the wall, 1 is on the desk.
Enemy gets alerted by footsteps !
Completed objectives can still be seen in 2 different ways, no need for on-screen text, but i can add it easily.
Reinforcement attack is not scripted yet, this will add some difficulty and maybe destroy all vehicles or random number of them and i may add a tank to reinforcement to ambush players.
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