Remote Server Control (RSC)
- JonnySniper
-
- Offline
Less
More
10 years 6 months ago #37
by JonnySniper
Replied by JonnySniper on topic Remote Server Control (RSC)
Hi Stern,
I already tried to rip the text of hd2 console but the lines are everywhere in the memory, so I don't understand the process... or iam to stupid For this
If you would find the source address and so on, I could try to add this function.
Greets
Jonny
I already tried to rip the text of hd2 console but the lines are everywhere in the memory, so I don't understand the process... or iam to stupid For this

If you would find the source address and so on, I could try to add this function.
Greets
Jonny
The following user(s) said Thank You: NL
Please Log in or Create an account to join the conversation.
- Stern
-
- Offline
Less
More
- Posts: 746
- Thank you received: 569
10 years 6 months ago #38
by Stern
The one who hesitates is lost !
Replied by Stern on topic Remote Server Control (RSC)
Well i found out something. Can this be used ?
3 addressed were involved to write text to console:
005B84EB
7C902ABC
007A5599
I used CheatEngine to get this info.
I have other program (Ollydbg), its more advanced for this, but i must learn to use it first.
3 addressed were involved to write text to console:
005B84EB
7C902ABC
007A5599
Attachment not found
I used CheatEngine to get this info.
I have other program (Ollydbg), its more advanced for this, but i must learn to use it first.
The one who hesitates is lost !
Please Log in or Create an account to join the conversation.
- JonnySniper
-
- Offline
10 years 6 months ago - 10 years 6 months ago #39
by JonnySniper
Replied by JonnySniper on topic Remote Server Control (RSC)
i know ollydbg too 
is this function really so usefull?
this is a hugh work... and i think this will never work so perfectly that we will wish.
becouse a new line comes to different times and not every 1 sec. and to scan all consoles all the time in memory isnt good for hd2, server and RSC speed.
this would make more problems than it would be usefull i think.
in new update of RSC will contain a "watchdog"
for Server Admins inside the game...
so if anybody logged as admin at the first time a day (inGame), RSC rip his IP, Servername, Playername and DateTime.
You can also read all ServerAdmins since begin of record on RSC Client!
... This should fix all your problems with "Hack Admins"
Additionally i will also add a function to read the Serverlog of RSC on RSC client.

is this function really so usefull?
this is a hugh work... and i think this will never work so perfectly that we will wish.
becouse a new line comes to different times and not every 1 sec. and to scan all consoles all the time in memory isnt good for hd2, server and RSC speed.
this would make more problems than it would be usefull i think.
in new update of RSC will contain a "watchdog"

so if anybody logged as admin at the first time a day (inGame), RSC rip his IP, Servername, Playername and DateTime.
You can also read all ServerAdmins since begin of record on RSC Client!
... This should fix all your problems with "Hack Admins"

Additionally i will also add a function to read the Serverlog of RSC on RSC client.
Last edit: 10 years 6 months ago by JonnySniper.
The following user(s) said Thank You: NL
Please Log in or Create an account to join the conversation.
- betteryouthanme
-
Topic Author
- Offline
Less
More
- Posts: 512
- Thank you received: 349
10 years 6 months ago #40
by betteryouthanme
Replied by betteryouthanme on topic Remote Server Control (RSC)
Please Log in or Create an account to join the conversation.
- Stern
-
- Offline
Less
More
- Posts: 746
- Thank you received: 569
10 years 6 months ago #41
by Stern
The one who hesitates is lost !
Replied by Stern on topic Remote Server Control (RSC)
Yes if the refresh time is 1 sec, some lines will be lost and the program does much more work by "observing" all consoles and writing log files. Probably an indenpendent program for that use is best choice...but anyway...for RSC
the serverlog file overwriting can be made optional? because for some illegal use of RSC its good to see what happened last time but when the file is forgotten to check before restarting RSC, all info will be lost.
(I got passed it by program that makes copy of serverlog file and then executes RSC)
the serverlog file overwriting can be made optional? because for some illegal use of RSC its good to see what happened last time but when the file is forgotten to check before restarting RSC, all info will be lost.
(I got passed it by program that makes copy of serverlog file and then executes RSC)
The one who hesitates is lost !
Please Log in or Create an account to join the conversation.
- betteryouthanme
-
Topic Author
- Offline
Less
More
- Posts: 512
- Thank you received: 349
10 years 6 months ago - 10 years 6 months ago #42
by betteryouthanme
Replied by betteryouthanme on topic Remote Server Control (RSC)
Few more things which i'd like to see in the new version
That's all so far

- new custom design (css), i'll send it to you if you are on Skype
- more general ban reasons (see link in my previous post)
- change order of listed bans (last ban show first), same for the html table (no need to scroll down then)
- Select multiple reasons
- If you want to ban a player but in that moment he disconnects you have to wait until the Resource text file is saved/available (24hours i guess)
So maybe it would be nice to store the last 5 players and IPs so you can ban them right away even if they disconnected.. - Ban username and IP, guess right now RSC checks only for the IP?
- [strike]display special characters on html table, maybe that's not a RSC bug..[/strike]
- Not all bans are displayed on RSC.
RSC server
RSC client
That's all so far

Last edit: 10 years 6 months ago by betteryouthanme.
The following user(s) said Thank You: NL
Please Log in or Create an account to join the conversation.
Birthdays
- Pozytywnefloow in 5 days
- Zbyl in 5 days
- Matheo in 6 days