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new modz site
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9 years 11 months ago #13
by ProSabre
Replied by ProSabre on topic new modz site
The following user(s) said Thank You: Rs_Funzo
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9 years 11 months ago #14
by Rs_Funzo
-VIS ET HONOR-
Replied by Rs_Funzo on topic new modz site
Lol yeah effectively it's Normandy 
I remembe when you made N2B map with a horse on a roof, we were on Skype me, you and Nimrod...we laughed for all the time
Btw, nice helmet Richie

I remembe when you made N2B map with a horse on a roof, we were on Skype me, you and Nimrod...we laughed for all the time

Btw, nice helmet Richie

-VIS ET HONOR-
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9 years 11 months ago - 9 years 11 months ago #15
by Stern
The one who hesitates is lost !
Replied by Stern on topic new modz site
Is this Brest-Daylight mod still in development stage ?
Because it looks nice on the outside of the territory but on the inside, it looks wierd, most of the textures are still dark.
Because it looks nice on the outside of the territory but on the inside, it looks wierd, most of the textures are still dark.
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The one who hesitates is lost !
Last edit: 9 years 11 months ago by Stern.
The following user(s) said Thank You: Juanma66
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9 years 11 months ago - 9 years 11 months ago #16
by ProSabre
Replied by ProSabre on topic new modz site
This mod was made a while back now stern.
Basically this mod was hard to correct the darkness inside the camp.
To achieve more light on objects their has be created light map for every individual model existing in the map. knowing what correct light map to use was very much guess work. Theirs a lot of standard light maps that can achieve slightly different outcomes.
However for a much full overall mod ,a lot more time and development needed doing, i guess i can try for inside camp light on objects given more testing.
Also mentioned a while back was, adjusting light in areas of the map that are suppose to be dark can have an effect on enemy soldier awareness.
Enemy function incorrectly as Ted once spotted this transformation of changing light maps around . I guess it can be complicated to achieve what you trying to aim for in a mod their a lot of challenging things to be aware off.
Basically this mod was hard to correct the darkness inside the camp.
To achieve more light on objects their has be created light map for every individual model existing in the map. knowing what correct light map to use was very much guess work. Theirs a lot of standard light maps that can achieve slightly different outcomes.
However for a much full overall mod ,a lot more time and development needed doing, i guess i can try for inside camp light on objects given more testing.
Also mentioned a while back was, adjusting light in areas of the map that are suppose to be dark can have an effect on enemy soldier awareness.
Enemy function incorrectly as Ted once spotted this transformation of changing light maps around . I guess it can be complicated to achieve what you trying to aim for in a mod their a lot of challenging things to be aware off.
Last edit: 9 years 11 months ago by ProSabre.
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9 years 10 months ago - 9 years 10 months ago #17
by ProSabre
Replied by ProSabre on topic new modz site
:Rs_Sabre : Feel The Vibe:
:Flare gun mod + Civilian hat (black) to Russian hat:
:Excitement:
Good for deathmatch - occ - flare gun only battles.
// Mod flare gun //
:Flare gun item and cartridge is in original inventory:
:1 single shot has 32 rounds:
:Faster shooting speed increased:
:Reload increased:
:Barrel effect added:
:Zoom added:
:fast single shot mode:
:Bullet impact & damaged:
:Instructions:
Insert tables folder to main hiddenanddangerous2 folder.
:Severside for mpmaplist:
<ITEM item_id="261" item_num="10"/> flaregun
<ITEM item_id="224" item_num="1" ammo_num="1"/> Civilian hat (black) to Russian hat:
Feel the jedi.
:For all your Hd2 & SS Visit:
http://dangerous2mod.weebly.com
:Flare gun mod + Civilian hat (black) to Russian hat:
:Excitement:
Good for deathmatch - occ - flare gun only battles.
// Mod flare gun //
:Flare gun item and cartridge is in original inventory:
:1 single shot has 32 rounds:
:Faster shooting speed increased:
:Reload increased:
:Barrel effect added:
:Zoom added:
:fast single shot mode:
:Bullet impact & damaged:
:Instructions:
Insert tables folder to main hiddenanddangerous2 folder.
:Severside for mpmaplist:
<ITEM item_id="261" item_num="10"/> flaregun
<ITEM item_id="224" item_num="1" ammo_num="1"/> Civilian hat (black) to Russian hat:
Feel the jedi.
:For all your Hd2 & SS Visit:
http://dangerous2mod.weebly.com
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Last edit: 9 years 10 months ago by ProSabre.
The following user(s) said Thank You: Rs_Funzo, ShayoX, morc
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9 years 10 months ago #18
by Rs_Funzo
The following user(s) said Thank You: ProSabre
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