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4 years 10 months ago - 4 years 10 months ago #31 by Stern
Replied by Stern on topic In-game camera position display.
Can you see active proccesses somehow in Linux?
Same as TaskManager in Win
If program is terminated with fatal error then its not there.
But if its not visible it should be in active list.

And does this lines exist in PPD2Settings.ini file under "Application"?


Code:
[Application] Form_X=0 Form_Y=0

Its a Application start position.
It useful to load program where it was closed.

Maybe one of them has large value ?
Set some small numbers there.
Set it manually to 0 / 0, (it means upper left corner of screen)


***Re-uploaded !

The one who hesitates is lost !
Last edit: 4 years 10 months ago by Stern.
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4 years 10 months ago #32 by snowman
Replied by snowman on topic In-game camera position display.
I can see the process running and I can kill it, but I don't know how to make changes yet.

Have you changed anything? The older version runs fine :)

"Straight and narrow is the path."

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4 years 10 months ago #33 by snowman
Replied by snowman on topic In-game camera position display.
Thank you for the clarifications :heart:

I forgot to mention/ check that I just copy + pasted the old application .ini file without checking additional changes to the new one :slippery:

The new features work perfectly!!! :prize: Thank you for everything!

One thing doesn't function as expected... either the Save or the Load camera position. I saved a random position with ALT + 1, went somewhere else and when pressing CTRL + 1 it always takes me to position 0, 0, 0 on the map :undecided:

"Straight and narrow is the path."

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4 years 10 months ago #34 by Stern
Replied by Stern on topic In-game camera position display.
But does it get saved if you save camera location?

Should have "Camera#" entry in this file.
Camera1, Camera2 .....and so on.




For me this works perfect. :undecided:

The one who hesitates is lost !

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4 years 10 months ago - 4 years 10 months ago #35 by snowman
Replied by snowman on topic In-game camera position display.
Ah, yeah, for me all are "0"... so it doesn't get saved :pissed:

Since this is Linux, please check in your source code if the file name is set correctly. I have the same problem with some of Shay's weapon textures. He changed the naming to capital letters from the original game standard and on Linux this makes a difference.

"Straight and narrow is the path."
Last edit: 4 years 10 months ago by snowman.

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4 years 10 months ago #36 by Stern
Replied by Stern on topic In-game camera position display.
Locations.ini
Code:
ini:=TIniFile.Create(ExtractFilePath(Application.ExeName)+'Locations.ini'); ini.WriteString('Camera'+inttostr(NumPos), 'X', EditCamX.Text); ...

Delete this file and if you save something it must create new file if not exist, this is how you know if it can create/access this file.

The one who hesitates is lost !

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