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CMP (Coop Map Package)
- Stern
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9 years 3 months ago #49
by Stern
The one who hesitates is lost !
Replied by Stern on topic CMP (Coop Map Package)
Normandy3 (Bridge)
Enemy bodycount dont work.
I think its because 3 of enemy never spawns (Runne1, Runne2, Runne3).
And one other thing (its bigger work).
lot of missions have wrong bit counts in actors.bin.
i can help to check and correct them if needed...
Enemy bodycount dont work.
I think its because 3 of enemy never spawns (Runne1, Runne2, Runne3).
And one other thing (its bigger work).
lot of missions have wrong bit counts in actors.bin.
i can help to check and correct them if needed...
The one who hesitates is lost !
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- betteryouthanme
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9 years 2 months ago #50
by betteryouthanme
Replied by betteryouthanme on topic CMP (Coop Map Package)
Normandy3
strange i always thought Normandy3 could be finished.. Maybe there was a fix and it's missing in CMP. But i could not find anything yet, not even in Zdenda's latest HD2SS Coop Super Pack..
The scripting command _AllEnemiesDead() is not working for dedicated servers. You need to work-around with _Actor_GetState or using Game Values.
If my Normandy4 mod has finished i'm going for the Normandy3 check2.bin.
bytecounts (block sizes)
Yes many block sizes are wrong but the mission do work anyway. To avoid sync problems (not everyone is using CMP) i would keep it as it is.
strange i always thought Normandy3 could be finished.. Maybe there was a fix and it's missing in CMP. But i could not find anything yet, not even in Zdenda's latest HD2SS Coop Super Pack..
The scripting command _AllEnemiesDead() is not working for dedicated servers. You need to work-around with _Actor_GetState or using Game Values.
If my Normandy4 mod has finished i'm going for the Normandy3 check2.bin.
bytecounts (block sizes)
Yes many block sizes are wrong but the mission do work anyway. To avoid sync problems (not everyone is using CMP) i would keep it as it is.
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- Stern
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9 years 2 months ago - 9 years 2 months ago #51
by Stern
The one who hesitates is lost !
Replied by Stern on topic CMP (Coop Map Package)
Yes..Yesterday in rpr realism or justice server the objective "Kill the enemy". was already completed while some of enemy were still alive at the houses at the end.. and some times this objective never completes.
In Brest(Extended) one enemy spawns near player...somewhere here:
*I guess its enemy: zx_ven5
Adding it to detection script "detectz3ven5" should fix this.
In Brest(Extended) one enemy spawns near player...somewhere here:
Attachment not found
*I guess its enemy: zx_ven5
Adding it to detection script "detectz3ven5" should fix this.
The one who hesitates is lost !
Last edit: 9 years 2 months ago by Stern.
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- Sasha
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- To triumphed over evil, you need only one thing - to good people inaction.
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8 years 5 months ago #52
by Sasha
Replied by Sasha on topic CMP ...
Hi may be able to tell you who is engaged in the CMP ? and then there are some good mods I made Japanese tiger and panther M10
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- Sasha
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- To triumphed over evil, you need only one thing - to good people inaction.
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8 years 5 months ago #53
by Sasha
Replied by Sasha on topic CMP ...
The following user(s) said Thank You: snowman
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- NL
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8 years 5 months ago #54
by NL
Trust is hard to gain but easy to lose.
Replied by NL on topic CMP ...
betteryouthanme is the person who makes the CMP packages.
Models are normally part of a modded map, not as standalone.
Models are normally part of a modded map, not as standalone.
Trust is hard to gain but easy to lose.
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