H&D2 Server Manager Source Code
- Maletzki
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Playing H&D2 since 2007.
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- Stern
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U know someone who is willing to work on this ?
This is not a day or two job...
Still better to make it work in newer Delphi and fix errors and re-compile it.
The one who hesitates is lost !
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- MeToX
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- snowman
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- Your most dear friend.
Fixing the known timeout and data limit "bug" Stern found are most important right now. If this can be done, reading data from different maplists would be a nice feature to have.
I was thinking if it would be possible to install maps on the server, via the server manager
"Straight and narrow is the path."
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- MeToX
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Isn't that already a thing? When I start the "ServerLauncher.exe" and look on the left where the configs are listed, I can see a "duplicate" button, or am I missunderstanding this?Well, some way to duplicate a server config would be nice.
Isn't a template just like the config files listed on the left? So you could make a deathmatch.cfg for example, or how else do you imagine implement this?Settings templates would also be nice: coop, deathmatch, occupation, objectives.
Well, if the whole thing will be rewritten in C or C++ anyways, then we won't have these kind of bugs anymore.Fixing the known timeout and data limit "bug" Stern found are most important right now. If this can be done, reading data from different maplists would be a nice feature to have.
This one is a bit more complicated. You mean like uploading new maps while the server is running? Or just like a direct upload to the mod repository on the dedicated server?I was thinking if it would be possible to install maps on the server, via the server manager
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- Stern
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And this should work for mamaplist.txt.
to make typical management only via ServerManager.
Config files for present ServerManager2.9 are with different style, its better to use HD2 style config files,
Additional settings can be stored to secondary file (example: server messages)
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