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coop_brest_day
- Winters
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Here I will post updates regarding new version of Brest in day settings as well with some new features

Kind regards,
WinteR5
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- Sqdn. Ldr. Ted Striker
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- Winters
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Hi.Sqdn. Ldr. Ted Striker wrote: cool - how will the light in indoor sectors look like?
Some interiors like buildings will use baked lightmaps. But for some interior like bunker I've disabled lightmaps because it looked odd.
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- Stern
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Add lightning effect from script to be permanent...
It worked but it was like strobe light but all map was illuminated...great success !! almost

Then maybe lightning effect itself can be changed not to be strobe, then its possible to make day version this way but it seems your work is going well already.
What program you use ?
The one who hesitates is lost !
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- Winters
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- Winters
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Stern wrote: Once i had a idea:
Add lightning effect from script to be permanent...
It worked but it was like strobe light but all map was illuminated...great success !! almost
Then maybe lightning effect itself can be changed not to be strobe, then its possible to make day version this way but it seems your work is going well already.
Sorry for double post but I forgot to mention. Hehe, nice approach but I believe not the proper one. Brest map doesn't contain any directional light by default. Whole map have fog + ambient color set to grayish one. I've added a directional light and decrease a bit fog so view distance is much higher as well

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