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coop_brest_day

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5 years 2 weeks ago - 5 years 1 week ago #1 by Winters
coop_brest_day was created by Winters
Hey there!

Here I will post updates regarding new version of Brest in day settings as well with some new features :)

Kind regards,
WinteR5
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Last edit: 5 years 1 week ago by Winters.
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5 years 1 week ago #2 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic coop_brest_day
cool - how will the light in indoor sectors look like?

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5 years 1 week ago - 5 years 1 week ago #3 by Winters
Replied by Winters on topic coop_brest_day

Sqdn. Ldr. Ted Striker wrote: cool - how will the light in indoor sectors look like?

Hi.
Some interiors like buildings will use baked lightmaps. But for some interior like bunker I've disabled lightmaps because it looked odd.
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Last edit: 5 years 1 week ago by Winters.
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5 years 1 week ago #4 by Stern
Replied by Stern on topic coop_brest_day
Once i had a idea:
Add lightning effect from script to be permanent...
It worked but it was like strobe light but all map was illuminated...great success !! almost :confused:

Then maybe lightning effect itself can be changed not to be strobe, then its possible to make day version this way but it seems your work is going well already.

What program you use ?

The one who hesitates is lost !
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5 years 1 week ago #5 by Winters
Replied by Winters on topic coop_brest_day
I’m using mostly Blender and Lutsip editor devoped by FlashX
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5 years 1 week ago #6 by Winters
Replied by Winters on topic coop_brest_day

Stern wrote: Once i had a idea:
Add lightning effect from script to be permanent...
It worked but it was like strobe light but all map was illuminated...great success !! almost :confused:

Then maybe lightning effect itself can be changed not to be strobe, then its possible to make day version this way but it seems your work is going well already.


Sorry for double post but I forgot to mention. Hehe, nice approach but I believe not the proper one. Brest map doesn't contain any directional light by default. Whole map have fog + ambient color set to grayish one. I've added a directional light and decrease a bit fog so view distance is much higher as well :)
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