Okay, I will take a look tomorrow if possible and make fixes to issues reported. I will copy stuff from my PC to Laptop so I can work at home on this. I've seen mission name was changed on a New Map Test server so I will also do that on my end
good to hear that. I noticed most checkpoints have a much too big range in the new port area, so bots get stuck in buildings and objects. Also there are a lot of collision volumes e.g. for houses, storage huts and so. These should be replaced by collision surfaces.
The mission name is sort of a standard I saw Steff implemented in our maplist. For Stern's new night mission it's Cz5(Semper_Fi)... for your Brest it's Br(Port-Day). Modded missions have the shorter name and the name of the mission after.