WOoo it looks so different.
Everyone will like all those new areas and gates. !
As i remember spaces can cause issues in server.
Some original doors appear black.
There was one enemy on the roof, close to tank.
Dont know if it has to be there.
After i enter to original area from port, i was attacked by large number of enemy, as i learned they came from Sub area because it was totally empty.
You could activate those enemy when player enters sub area.
In marked areas something was blocking my movement
This loading area dont have solid surface... player will fall through.
This enemy cant hear shots.
Something hangs in the air.
You could add some real cannons (PAK) to port area, aimed to the sea.
You could make this large ship to move.
Not much enemy in port area. and it has a fence, it should have open area for loading. but if its just a cargo storage area then its fine.
You could add ladder there for player, or add pak cannon , aim to the sea.
And this is also good place to add enemy:
I dont know if the submarine is separate model, but you could make it leave the port if player gets close to it.
Slowly creeping away to the sea, and if the angle is set to tilt it slightly it can look like its going under the sea.
The way to do it is to use sliding door definition and add desired model to it.