The mpscripts.dta has some bugs. Many original scripts for enemies and others are not working, so these enemies behave just aggressive and run to the port like the ones in the bunker. With this alternative version of mpscripts.dta enemies stay in the bunker. If you want enemies to come to the port through the door, you should place some new ones. Btw the file scripts.dta is not needed. The mod still needs some basic overhaul, especially collisions and checkpoints in the port area.
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The following user(s) said Thank You: snowman, Juanma66