coop_brest_day

1 year 5 months ago - 1 year 5 months ago #25 by Juanma66
Replied by Juanma66 on topic coop_brest_day
I don't mean that door, I mean this door.

not fear the enemy that attacks you,
be afraid of the false friend that hugs you
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1 year 5 months ago - 1 year 5 months ago #26 by Stern
Replied by Stern on topic coop_brest_day
You found next bug to fix  

It looks like it dont have script linked to it to control this gate :/
 

The one who hesitates is lost !
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1 year 1 month ago #27 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic coop_brest_day
The mpscripts.dta has some bugs. Many original scripts for enemies and others are not working, so these enemies behave just aggressive and run to the port like the ones in the bunker. With this alternative version of mpscripts.dta enemies stay in the bunker. If you want enemies to come to the port through the door, you should place some new ones. Btw the file scripts.dta is not needed. The mod still needs some basic overhaul, especially collisions and checkpoints in the port area.

 
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1 year 1 month ago #28 by Juanma66
Replied by Juanma66 on topic coop_brest_day
That we have to replace the mpscripts.dta in the mission folder inside coop_brest_day?

not fear the enemy that attacks you,
be afraid of the false friend that hugs you
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1 year 1 month ago - 1 year 1 month ago #29 by snowman
Replied by snowman on topic coop_brest_day
Si


"Straight and narrow is the path."
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