New CO-OP Maps

2 years 9 months ago - 2 years 9 months ago #415 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
completing 2 objectives at a time causes bugs and you can't finish the mission.

I'll try it anyway ;)
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2 years 9 months ago #416 by Stern
Replied by Stern on topic New CO-OP Maps
Should be fine, i have done this few times.

Sometimes KillAllEnemy is hard to complete,
maybe its a bug that appears sometimes or just they are hidden and passive so they dont show up even if player is shooting,
sometimes hard to find all.


***I fixes some bugs, one enemy was on the roof 
added ammo for flak.
and all boxes shoud now contain dynamite and stickybomb.
 

The one who hesitates is lost !
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2 years 9 months ago #417 by Melber
Replied by Melber on topic New CO-OP Maps
Oh yes, I have a few in progress. And I probably won't do more of them anymore, i think i have enough of them. So far, they only have working names and still need some changes.
Spies
England
Hunters
TigerTrap
Silo


How is your new mission coming along, Melber?
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2 years 9 months ago #418 by snowman
Replied by snowman on topic New CO-OP Maps


Do you need any help?

"Straight and narrow is the path."

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2 years 9 months ago - 2 years 9 months ago #419 by snowman
Replied by snowman on topic New CO-OP Maps
 

Wondering if there's any interest to add a new missions start spawn near the enemy barracks on Libya 1 Prison break. Only arrange one of the two rooms as an interrogation room and maybe we can use an extra spawn there, similar Burgundy 1 and Burgundy 2 Farmstead. It changes how the mission is played and you can use as starting position for everyone or use both spawns, specially when playing organized coop.

What do you say? It's not something super complicated. I was thinking about Calais and Jailbreak too

"Straight and narrow is the path."
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2 years 9 months ago #420 by Stern
Replied by Stern on topic New CO-OP Maps
Li1PB has no more spawnpoints in map.
But maybe a random selection from 2 places.

In Calais there are 5 zones, 3 of them are used, 2 are reserved to be used for something..., but i dont see a good place for those without re-work of this mission.
Yes one place can be this yard where 2.spawn is for now, but starting from there as it is will be difficult, because there is only one way out,
I like to give player selection of direction to go at start.
I would not touch Calais v1. version.
but V2 is new and is open for changes...

.

 

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