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H&D1 map conversion
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4 years 4 weeks ago - 4 years 4 weeks ago #19
by culticaxe
Replied by culticaxe on topic H&D1 map conversion
Last edit: 4 years 4 weeks ago by culticaxe.
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4 years 3 weeks ago #20
by culticaxe
Replied by culticaxe on topic H&D1 map conversion
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4 years 3 weeks ago - 4 years 3 weeks ago #21
by p.jakub88
"Who Dares Wins" - SAS motto.
Replied by p.jakub88 on topic H&D1 map conversion
Nice culticaxe! 
Few questions:
1) judging from your attached pictures, there will be no enemy guard towers like in the original Italy 2 mission - am i right?
2) what about enemies in the underground tunnel network and on the refinery area surface?
3) could you tell me whether the main refinery building roof will be accessible by ladder like in the original Italy 2 mission?
4) could you tell me whether the big oil tanks will be destructible like in the original Italy 2 mission?
Keep up your good work!

Few questions:
1) judging from your attached pictures, there will be no enemy guard towers like in the original Italy 2 mission - am i right?
2) what about enemies in the underground tunnel network and on the refinery area surface?
3) could you tell me whether the main refinery building roof will be accessible by ladder like in the original Italy 2 mission?
4) could you tell me whether the big oil tanks will be destructible like in the original Italy 2 mission?
Keep up your good work!

"Who Dares Wins" - SAS motto.
Last edit: 4 years 3 weeks ago by p.jakub88.
The following user(s) said Thank You: culticaxe
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4 years 3 weeks ago - 4 years 3 weeks ago #22
by culticaxe
Replied by culticaxe on topic H&D1 map conversion
Thanks!
1) The guard towers are separate models, I will import them after I am done with the environment.
2) Enemies will be identical (same spawn location, outfits) just as in the original game
3) Hell yes
(Although it's not long ago I found out that it was actually possible to access the roof after so many years xD)
4) This I must test around with, I will try to use similar scripts like in burma1 where you have to destroy ammo crates. I then will see if it's possible to change the oil tanks to destroyed ones when you explode them. If this does not satisfy the result I want, the last option would be placing explosives on the tanks like in the Brest mission.
1) The guard towers are separate models, I will import them after I am done with the environment.
2) Enemies will be identical (same spawn location, outfits) just as in the original game
3) Hell yes

4) This I must test around with, I will try to use similar scripts like in burma1 where you have to destroy ammo crates. I then will see if it's possible to change the oil tanks to destroyed ones when you explode them. If this does not satisfy the result I want, the last option would be placing explosives on the tanks like in the Brest mission.
Last edit: 4 years 3 weeks ago by culticaxe.
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4 years 6 days ago - 4 years 6 days ago #23
by culticaxe
Replied by culticaxe on topic H&D1 map conversion
Last edit: 4 years 6 days ago by culticaxe.
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3 years 10 months ago #24
by p.jakub88
"Who Dares Wins" - SAS motto.
Replied by p.jakub88 on topic H&D1 map conversion
Hello culticaxe,
any progress with implementing the Italy 2 map into H&D 2?
I am looking forward to play this map online on RpR server.
any progress with implementing the Italy 2 map into H&D 2?
I am looking forward to play this map online on RpR server.

"Who Dares Wins" - SAS motto.
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