- Posts: 37
- Thank you received: 23
H&D1 map conversion
- Stompinidus
-
- Offline
Less
More
2 years 6 months ago #31
by Stompinidus
Replied by Stompinidus on topic H&D1 map conversion
It's illegal to make it more curvy
Please Log in or Create an account to join the conversation.
- Stern
-
- Offline
Less
More
- Posts: 746
- Thank you received: 569
2 years 5 months ago - 2 years 5 months ago #32
by Stern
The one who hesitates is lost !
Replied by Stern on topic H&D1 map conversion
More detailed graphics needed.
But whats the name of original truck ?
I found some , one has flat roof and other has round roof.
Maybe it doesnt have to be curvy, if its old style like Ford-AA
But whats the name of original truck ?
I found some , one has flat roof and other has round roof.
Maybe it doesnt have to be curvy, if its old style like Ford-AA
The one who hesitates is lost !
Last edit: 2 years 5 months ago by Stern.
Please Log in or Create an account to join the conversation.
- snowman
-
- Offline
- Your most dear friend.
2 years 5 months ago #33
by snowman
"Straight and narrow is the path."
Replied by snowman on topic H&D1 map conversion
It's just the H&D1 model which culticaxe made it driveable. He has discovered hardcore H&D2 vehicle modding
"Straight and narrow is the path."
The following user(s) said Thank You: culticaxe
Please Log in or Create an account to join the conversation.
- culticaxe
-
Topic Author
- Offline
Less
More
- Posts: 32
- Thank you received: 63
2 years 3 months ago #34
by culticaxe
Replied by culticaxe on topic H&D1 map conversion
I converted the models from HD1 and I keep them the way they are.
The following user(s) said Thank You: snowman
Please Log in or Create an account to join the conversation.
- culticaxe
-
Topic Author
- Offline
Less
More
- Posts: 32
- Thank you received: 63
2 years 3 months ago - 2 years 3 months ago #35
by culticaxe
Replied by culticaxe on topic H&D1 map conversion
Another good news on "animation" objects.
Lutsip makes it possible to make objects explode with the "animation" actor. You then can add some effects when the object gets destroyed with a destroyed model that asks for a .i3d file format which is in fact just a .4ds file combined with a .5ds one.
So I noticed that the collision didn't work after the object was destroyed so FlashX helped me on this issue. Since we don't really have .5ds support it isn't a big issue because the explosion effect "hides" the conversion from undamaged to destroyed so it's technically a model switch.
My model didn't have an animation connected so without it the actor doesn't work properly. I had to manually change the last byte in the .4ds file of the destructed version from 0x00 to some non-zero value (0x01 works, for example the destroyed italian plane from africa1 "la_ma200A.4ds" uses 0x04 but we don't know what this byte means) the LS3D engine expects the model also has a 5DS animation named the same.
I used an empty .5ds file, properly formatted, but not actually animating anything, thanks to FlashX.
empty.5ds
Lutsip makes it possible to make objects explode with the "animation" actor. You then can add some effects when the object gets destroyed with a destroyed model that asks for a .i3d file format which is in fact just a .4ds file combined with a .5ds one.
So I noticed that the collision didn't work after the object was destroyed so FlashX helped me on this issue. Since we don't really have .5ds support it isn't a big issue because the explosion effect "hides" the conversion from undamaged to destroyed so it's technically a model switch.
My model didn't have an animation connected so without it the actor doesn't work properly. I had to manually change the last byte in the .4ds file of the destructed version from 0x00 to some non-zero value (0x01 works, for example the destroyed italian plane from africa1 "la_ma200A.4ds" uses 0x04 but we don't know what this byte means) the LS3D engine expects the model also has a 5DS animation named the same.
I used an empty .5ds file, properly formatted, but not actually animating anything, thanks to FlashX.
empty.5ds
Last edit: 2 years 3 months ago by culticaxe.
The following user(s) said Thank You: snowman
Please Log in or Create an account to join the conversation.
- culticaxe
-
Topic Author
- Offline
Less
More
- Posts: 32
- Thank you received: 63
2 years 2 months ago - 2 years 2 months ago #36
by culticaxe
Replied by culticaxe on topic H&D1 map conversion
Release update!
Italy2 co-op version 1
Finally in a playable state, after long time of testing and researching. Mission was made authentic as possible for maximum nostalgia!
1 life only + Very Hard difficulty is recommended.
Let me know if there are any bugs!
HD2_Italy2_Coop_V1.zip
Italy2 co-op version 1
Finally in a playable state, after long time of testing and researching. Mission was made authentic as possible for maximum nostalgia!
1 life only + Very Hard difficulty is recommended.
Let me know if there are any bugs!
HD2_Italy2_Coop_V1.zip
Last edit: 2 years 2 months ago by culticaxe.
The following user(s) said Thank You: snowman, Juanma66, Damni, Stern, jacobston, KiloEcho
Please Log in or Create an account to join the conversation.
Birthdays
- JacobFromPoland in 6 days